Alex Niemeyer Studios

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  • December 15, 2025

    My Trip to Germany, and Final Post of the Year!

    Hello everyone! I wanted to make a blog post about various things, but mostly as one final post before the end of the year. In this post, I will discuss my recent trip to Germany, my progress in the world of game audio, and my plans for the future as we look ahead to 2026. Read More

    Game Audio,Personal
    Game audio,Germany,Holidays,Osnabrück,Personal,RVA Game Jams,Update
  • November 17, 2025

    Site Erasure: An RVA Spooky Jam

    I’ve got an exciting new game to talk about. After I got back from Germany, I went straight into the game jam event from RVA game jams, Spooky Jam. In this post, I will be talking about the game and how I made certain sounds for the game. I will also be talking about some Read More

    Audio Engineering,Audio Implementation,Field Recording,Game Audio
    Audio Implementation,Composition,Game audio,Game Jam,Godot,Halloween,RVA,Sound Design,Spooky Jam
  • September 25, 2025

    Cat Office Game : An RVA Artworks Game Jam

    In my previous post, I alluded to a third project that I worked on. Today, I will tell you all about this project. I have made some strides in my personal development as a game audio professional while also dealing with some setbacks. Let’s talk about this project! INNER//ACTION Beginning RVA game jams have been Read More

    Audio Engineering,Audio Implementation,Field Recording,Game Audio,Personal,Uncategorized
    Art Gallery,Artworks,Audio Implementation,Composition,Field Recording,Game audio,Game Jam,Inner//action,Music,RVA,RVA Game Jams,Sound Design
  • August 22, 2025

    Busy, Busy, Busy (3 projects) July

    Hello! It’s been a while! This is proof that I am still here; I’ve just been incredibly busy. This past month of July turned out to be way more challenging than I expected. I was able to participate in not only back-to-back game jams, but a Discord music competition as well. While everything was going Read More

    Audio Engineering,Game Audio,Personal
    Art Gallery,Aurora Drift,Composition,Dog,Game audio,Game Jam,Meta,Music,RPGIO,Sound Design,Wwise
  • June 30, 2025

    June Update

    Hello, wonderful website readers! I wanted to write a post on what I’ve been up to for June. I will let you know upfront here, not much, but this month was mostly a month of personal growth. As much as I would love to work in my studio and shut out the outside world, I Read More

    Personal
    Game audio,Game Jam,Networking,Oregon,Personal,Update
  • May 23, 2025

    Behind the Scenes for the Audio on Overthrow-A Film Project

    Hey everyone, I know it’s been over a month since my last post here, but there was a reason for this. Today I am happy to share the latest project I have been working on! Shortly after my game jam project, I was commissioned to work on the soundtrack for Overthrow, a short animation project. Read More

    Audio Engineering,Field Recording,Film Audio
    Commission,Composition,Field Recording,Film Audio,Music,Overthrow,Sound Design
  • April 9, 2025

    Cinderseed, A Ludum Dare 57 Game Jam Game

    Hi everyone! I am happy to share that I have completed my second game jam project! In this post I will be going over the game, as well as my sound design and music composition process. My last post regarding this topic was very well received, so I am really excited to dive deep into Read More

    Audio Engineering,Field Recording,Game Audio
    Cinderseed,Composition,Field Recording,Game audio,Game Jam,Ludum Dare,Music,Sound Design
  • March 31, 2025

    March Update

    Hi everyone! It’s been a while since I updated everyone on this site what has been going on with me, so this post will serve as an update. First Music Performance During this past month, I was able to perform the song I composed for Sea Burst, live on stage! It was an interesting experience, Read More

    Game Audio,Live Performance,Meta,Personal
    Collective,Composition,Dare,Game Jam,Live,Ludum,Meta,Performance,Richmond,Synthesizer,Update,Website
  • February 6, 2025

    Sound Design Process For Sea Burst, An RVA Local Game Jam 2025 Game

    This post is one that I have been looking forward to writing for quite some time now. When I decided to take a leap of faith and pursue this career path, I’ve been itching to make sound and music for video games. This past weekend I was able to participate in my first game jam, Read More

    Audio Engineering,Field Recording,Game Audio,Personal
    Composition,Field Recording,Game audio,Game Jam,RVA,Sound Design,Video Game
  • January 29, 2025

    Unity Based Music Player

    I thought I would write a small blog post here detailing a fun project that I completed, and give you an update on what’s going on in my studio. So, the in the past week, I was mingling with folks within VRChat. I usually like to talk about my various interests, such as games and Read More

    Game Audio,Personal
    C#,Coding,Game audio,Game Jam,unity
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